Hi, I am rolling my own POD exporter to support features my artist has requested. I'm using PVRTModelPOD.cpp because it already has methods to write out a POD file from a struct SPODScene; now it is simply a task to translate from 3ds Max to SPODScene entities. I am using 3ds Max 2009 SDK, in particular 3ds Max 2009 3DXI SDK, that he provided me.
Inside of the struct SPODScene there are two fields;
VERTTYPE pfColourBackground[3]; /*!< Background colour */
VERTTYPE pfColourAmbient[3]; /*!< Ambient colour */[/CODE]
Questions:
[Q1] Why are these defined if not being used anywhere? (I searched OOLONG Game Engine and none of the two are ever used).
[Q2] Are there any documents to aid in mapping from ds Max 2009 3DXI SDK (previously IGame Exporter) to PowerVR POD Format?
Thanks!
[CODE]VERTTYPE pfColourBackground[3]; /*!< Background colour */VERTTYPE pfColourAmbient[3]; /*!< Ambient colour */[/CODE]
Questions:
[Q1] Why are these defined if not being used anywhere? (I searched OOLONG Game Engine and none of the two are ever used).
[Q2] Are there any documents to aid in mapping from ds Max 2009 3DXI SDK (previously IGame Exporter) to PowerVR POD Format?
Thanks!